Baldur’s Gate 3’s latest patch has introduced a ‘very frustrating, borderline unplayable’ glitch that makes companions dump their inventories on you-

Update: In a statement to PCG, Larian says that the problem players are running into with the shared stash system is “not the intended behavior and will be fixed in an upcoming update.”


Baldur’s Gate 3 is excellent. Historically excellent, in fact, but it’s not without its flaws. The first of these, of course, is that Astarion was not voiced with Neil Newbon’s original Brummie accent, but the game’s awkward inventory system is a close-run second. I don’t know about you, but I probably spent at least a couple of hours of playtime standing stock-still in camp, desperately trying to give my chaotic inventory and those of my allies some semblance of organisation. It never worked.

The third patch for the game tried to ameliorate that a bit, implementing a new “Shared Stash” system that took important quest items away from party members when you dismissed them and placed them in your inventory. It’s not much, but it does mean you don’t lose track of your severed clown torso because you happened to dismiss the party member carrying it without thinking. But there’s a problem.

As spotted by GamesRadar, the system seems to be affecting objects that aren’t quest items, and it’s driving players up the wall. Alongside your quest-related ancient artefacts and harlequin limbs, the shared stash is also dumping all your companion’s alchemy pouches, camp supply packs, and keys on you whenever you boot them from your gang. Usually, the effect of this is to seriously encumber you, meaning you have to go through your inventory, find the offending items, and transfer them to camp or to your remaining party members. Pretty tedious.

“My MC has low carrying capacity and she gets encumbered every time I send a party member back to camp,” says Reddit user Blindspy4, lamenting that “At least one of my party members has a piece of armor that gets taken off every time I make him wait at camp too.” Calling the experience “Very frustrating, borderline unplayable,” the player says they now have to ” spend several minutes trying to figure out what just happened” to their inventory every time they swap someone out.

Those sentiments are echoed elsewhere, including one player declaring the issue has “ruined the game” for them, but it seems particularly acute for multiplayer users. One player named Arbitrary_Pseudonym currently has a multiplayer campaign on the go, and whenever one player can’t make it, they just park that character and take a story NPC. “But now, when we do that, all their orange crap transfers over to whoever parked them. Those items don’t go back to the original character, so when those players come back, camp items and keys just mess up their inventory.”

Some astute players might have figured out the cause, though. A player named Agamemnon155 points out that patch 3’s notes say that “Alchemy Pouches, Camp Supply Sacks, and Keychains will now show up in the Trade UI and won’t be highlighted as story items.” It seems that change hasn’t quite taken on pre-patch 3 saves, though, meaning a lot of players are still rolling around with those things marked as story items. That makes them susceptible to the shared stash system and equally susceptible to ruining the days of unsuspecting players. With any luck, a hotfix will hit soon.

Related Posts

PSA- 3 days left to register early for GDC 2016 at a discounted rate

With just days to go before early registration for Game Developers Conference 2016 ends on Wednesday, February 3rd 11:59 PM Pacific, conference organizers are encouraging anyone interested in attending to register now at a discounted rate.

This year, as in years past, GDC will feature a diverse lineup of lectures, panels, and tutorials during the show proper, and show organizers will continue to debut new sessions as the event draws ever closer. Today, organizers highlight a handful of the announced talks to shed light on the diverse array of topics that iwll be tackled during the show.

David Brevik, the veteran game developer best known for co-f…

Age of Wonders III Review

I once again find myself in the archer’s dilemma. This is my pet name for when I want to move my archers into harm’s way to ensure they deal maximum damage, and hopefully kill their target. Of course, if my archers don’t kill their target, they might be torn asunder on the next turn. I could move my archers back to safety behind my other troops, but then they would incur a hefty firing penalty since something is blocking their line of sight. Do I risk the all-out attack, or play it safe?

The fantastical battlefields of Age of Wonders III are filled with such dilemmas. These tiny dramas spawn naturally from the carefully calculated combination of dozens of different systems all working together Come from malaysia online casino . Fr…

Best Cyber Monday Gaming Headset Deals for PS5, Series X, Switch, And PC

With Black Friday sales winding down and Cyber Monday kicking off, we’ve rounded up the best gaming headset deals for PS5, Xbox Series X, Switch, and PC. An essential part of any gaming setup, headsets are perfect for creating a deeper sense of immersion, communicating with friends online, and giving some measure of peace to a household that doesn’t want to hear a Locust trooper being ripped in half during a round of Gears 5 multiplayer.

Dedicated console headsets bring their own unique charm to the gaming table–Sony and Microsoft have their own distinct audio hardware–while a number of third-party devices offer superlative sound, microphones that are great for in-game chatter, and even multi-platform flexibility.

All the heavyweights of high-quality audio have something t…

Elden Ring Won Game Of The Year At The Steam Awards, Surprising No One

Valve has announced the results of its 2022 Steam Awards. As expected, Elden Ring took Game of the Year, as well as Best Game You Suck At. Other winners include Marvel’s Spider-Man: Miles Morales, Lego Star Wars: The Skywalker Saga, and Stray.

While the awards largely celebrate the games of 2022, many older games did find their way on the list. Hitman 3 won Best VR Game, because that version of the game release early this year. Cyberpunk 2077 also won Labor of Love, celebrating games that receive updates or continual attention. In the eyes of many Steam users at least, Cyberpunk 2077 has redeemed its rocky launch. Newly released ports of PlayStation games also made a strong showing here, with Marvel’s Spider-Man: Miles Morales and God of War winning awards. Sony’s push into PC gam…

Gears Tactics Review

Editor’s note: Below are our impressions of how the Gears Tactics runs on Xbox Series X, also by Gears Tactics reviewer Mike Epstein. You can also read our full Series X review for an in-depth breakdown of the next-gen console. Continue after the break for the original Gears Tactics review.

With the launch of the Xbox Series X and S, Microsoft has released the Xbox One and Xbox Series X/S versions of Gears Tactics. Strategy games like Gears Tactics do not automatically translate well to consoles, where good gamepad controls are a must, but Gears Tactics lands the jump to consoles gracefully. Though using an analog stick to move a cursor will always be slower than using a mouse, the pensive turn-based gameplay does not lose any…

F9's Epic Magnet Plane Stunt Was The Idea Of A 9-Year-Old, Director Confirms

One of the ideas for a particularly extreme Fast 9 stunt came from the director’s young child. Director Justin Lin told Empire that the idea to use magnets in the action film was actually his son Oqwe’s idea, and it’s something he came up with when he was 8 or 9. Before seeing the stunt yourself, make sure to check out GameSpot’s Fast & Furious 9 review. Come from Sports betting site VPbet

Lin recalled that he was in London for a week with his son for meetings for F9. To spend more time with his child, Lin took him to meetings, and this is where the idea spawned. Lin said one of the challenges he was facing at the time was how to film one particular set-piece involving a car flying through the air that needed to land…